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NPC Generator

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Advanced [show]


Raymond Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is auburn. He is baby faced.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Blythe, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Solomon Ramsay, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Solomon was raised in a hard working conservative environment. He moved out west to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Job, Criminal record, Slave. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Solomon Ramsay, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Onyx (50 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs


Balimaar Badger, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright black suits and hats. His head has been shaved. His eyes are gray and beady.

Personality: Eccentric and domineering, Balimaar will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He became a Sage soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Gifted. Flaws: Ugly, Greedy. Bonds: Criminal record, Job. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Balimaar Badger, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gunter Alton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. He keeps his auburn hair in a flapper bob. He has hazel eyes and a tan hat with a blue feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Mentor, Job. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Alton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Odo Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has dyed his greying red hair a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Logical, Artistic. Flaws: Antagonistic. Bonds: Military. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Odo Staurheim, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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