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NPC Generator

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Advanced [show]


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses like a well dressed Scribe does. He has a hunchback. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Hunter was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Scribe for hire.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Hunter Altham, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Simon Barney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Fortune-teller, and is pretty ugly. He is bald on top and has large blonde tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Simon Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp. Aquamarine (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp).


Social Check DCs


Anthony Milton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a black and grey handkerchief worn on his right side. His white hair is heavily combed to the right. His violet eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Anthony Milton, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 7 (-2)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Rhodochrosite (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Bernard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His hair is long and blonde with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.

History: He comes from a rich northern family. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Priest

Voice: Low range voice

Attributes [hide]

Bernard Hallewell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Diggory Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Healer, his mother struggled to pay the bills. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Diggory began to lead the lost caravan. He now spends his time doing works of charity.

Motivation: Revenge.

Ideals: Entrepeneur, Philantrophist. Bonds: Attractive, Poor, Enemies. Occupation: Navigator

Voice: American accent

Attributes [hide]

Diggory Lindsey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 19000 cp.


Social Check DCs

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