Odo Marley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.
Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Bounty Hunter, but he got bored and became a Miner. He has taken up work as a Miner and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business.
Ideals: Professionalism, Fighting. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 12000 cp.
Hugh Harrington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy blue pantaloons and a white scarf. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Godfrey Branson, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey shirt with thin blue vertical stripes and black pants. He is tall, broad shouldered and powerfully built. His hair, while still mostly chestnut, has prominent grey streaks. This amber eyed westerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Secretive, Greedy. Bonds: Family, Military, Criminal record. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 8 Acid flasks. 3 Alchemist’s fire. 1 Everburning torch.
Patrick Hackney, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Map Maker does. His hair, while still mostly auburn, has prominent grey streaks. This green eyed northerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He became a Map Maker soon after.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Antagonistic, Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 25000 sp. 1 Minor magic item.
Gerard Beitz, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. With bright brown hair and a scraggly beard. He has a dull look in his blue eyes.
Personality: Eccentric and domineering, Gerard will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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