Alex Burton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is lengthy and is close to two feet long. His eyes are amber.
Personality: He has always had a great fascination with Human culture. He is obsessed with his god.
History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Racist. Bonds: Poor, Religious, Nature. Occupation: Priest
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Trey Hastings, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: Trey was born with his father's beautiful face. He worked as a nervous Actor and found it very stressful. He now owns his own business.
Motivation: Expand his business.
Ideals: Artistic, Persistence. Bonds: Attractive, Job. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Robert Budd, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His golden hair is heavily combed to the right. His amber eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Flaws: Antagonistic, Insane. Bonds: Attractive, Family, Rich. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
Possessions: 50 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Anselm Braxton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He has done his best to style his black hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: Religious, Mentor, Job, Adventurer. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1000 sp.
Trym Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and pastel robe with the hood down. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has achieved small success as a Shoemaker.
Motivation: To unite with his sister; and he wants to meet his childhood hero
Ideals: Disciplined. Bonds: Adventurer, Mentor, Job, Family. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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