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Advanced [show]


Raymond Blackwood, Male Human [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with green pants, and he perpetually has his mace ready. His auburn hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Justice. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Blackwood, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 17 (+3)17 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Gerard Clifton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He sports a long red beard, and similarly colored long hair. He has a tattooed face.

Personality: Eccentric and domineering, Gerard will drive conversation. He works hard and plays hard.

History: He was born in a small plains village. In his 13th year, his parents were killed by a gnolls raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Extrovert. Flaws: Hedonist. Bonds: Nature, Enemies. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Gerard Clifton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Thackeray, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has a large yellow mantle and cape that has been intricately interwoven into his pastel robe. His whole body is exceptionally muscular. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Attractive, Criminal record. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Gerald Thackeray, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Sensitive. Bonds: Adventurer, Attractive. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Blyth, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves poetry and to teach people poetry more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Ruler.

Ideals: Artistic. Bonds: Attractive, Has a crush, Immigrant, Military. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Browning, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs

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