Reynard Hayden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His golden hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and human compassion
Ideals: Justice. Flaws: Racist. Bonds: Military, Job, Rich. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 3100 sp.
Rolf Oakes, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Rolf began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To clean up the streets; and to protect his home
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Guardian, Enemies. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Gerard Blakely, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a black and tan robe with the hood down. His hair, while still mostly silver, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and to get a good night's sleep
Flaws: Addict, Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Obsidian (14 gp). 1 Minor magic item.
Thomas Mitchell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses like a well dressed Carter does, and a wedding ring on his left hand. His brown hair and beard is wavy and long. His eyes are amber and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Carter business at a young age. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his mother before him.
Motivation: Expand his business; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Job, In love. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Gunter Alton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears blue cloth garments or leather armor. He is bald on top and has large blonde tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Lazy. Bonds: Job, Adventurer, Nature. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
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