Bertram Hayley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries sickles. His chestnut hair is smooth and relatively long. This violet eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Miller.
Motivation: Expand his business; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Enemies, Job. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Simon Chatham, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Insane. Bonds: Military, Mentor. Occupation: Fletcher
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Chalcedony (60 gp). Amber (140 gp). White pearl (140 gp). Jet (140 gp). 1 Minor magic item.
Alexandre Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his ceremonial dagger ready. His blonde hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Clerebold Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He has styled his silver hair well, parting it to the right. His brown eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Flaws: Secretive. Bonds: Attractive, Guardian, Adventurer, Enemies. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Raymond Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple tan line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is golden, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Fearful, PTSD. Bonds: Attractive, Mentor. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!