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NPC Generator

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Advanced [show]


Thomas Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His hair is long and chestnut with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: Eccentric and domineering, Thomas will drive conversation. He takes great joy in being the best Cook in town.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Thomas Branson, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)13 (+1) 6 (-2)9 (-1)
Skills Acrobatics +1, Arcana +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Smoky quartz (20 gp). Jet (50 gp). 1 Minor magic item.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tan leather gloves, a tan jacket, and tight pants. His white hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

John Cooper, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 cp. Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: He loathes his own lifestyle; and to protect his home

Flaws: Impulsive, Depressed. Bonds: Guardian, Nature, Family. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Thomas Windsor, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. Moss agate (12 gp). Eye agate (12 gp).


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and black robe with the hood down. His brown hair is singed and shortened. His eyes are amber and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Baker in town.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Gerard Cumberbatch, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)5 (-3) 17 (+3)13 (+1)
Skills Nature -1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. Black pearl (700 gp). Moss agate (6 gp). Alexandrite (700 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears black leather gloves, a black jacket, and tight pants. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.

Motivation: To be a Miner again; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Military. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Anselm Beitz, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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