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NPC Generator

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Advanced [show]


Hubert Sydney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting violet shirt and pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise blue.

Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hubert was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Job, Criminal record. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Hubert Sydney, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 10 (+0)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Blyth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting green shirt and pants. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Justice. Bonds: Criminal record, Adventurer. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Solomon Blyth, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Henry Branson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Performer, Henry learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Has a crush, Family. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Henry Branson, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 14000 cp. 1 Magnifying glass.


Social Check DCs


Jocelyn Moreno, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is smooth and relatively long. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small desert village. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and money/treasure

Ideals: Passionate, Gifted. Bonds: Rich, Nature, Debt. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Moreno, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)17 (+3) 8 (-1)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Common, Celestial, Elven, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Black pearl (1200 gp). Alexandrite (1200 gp). Moss agate (6 gp). 3 Acid flasks. 2 Thunderstones. 1 Everburning torch. 3 Acid flasks.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Birkenhead, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Golden yellow topaz (400 gp). Sardonyx (20 gp).


Social Check DCs

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