Alexandre Digby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a shield. His auburn hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Alexandre lived on a farm with his mother, near the main road leading to a nearby town. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To be a Spice Merchant again; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Bonds: Attractive, Family, Criminal record, Job. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Alexandre Spalding, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting violet shirt and pants. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of western immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and to protect his home
Flaws: Fearful, Depressed. Bonds: Guardian, Immigrant, Nature. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1000 sp. Black velvet mask with numerous citrines (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A roughly beaten golden orb (180 gp). 1 Masterwork Common Melee.
Heward Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple pastel robe with tan stripes complete with hood. His head has been shaved. He has a dull look in his violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: Heward was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He struck the Cartwright job and began his own company from there.
Motivation: Further expansion of business; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Optimist, Logical. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Tiger eye turquoise (6 gp). Banded agate (6 gp). Deep green spinel (90 gp). 1 Masterwork Musical instrument.
Randal Reid, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His red hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Randal hails from a village terrorized by dire rats. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive. Bonds: Family, Enemies, Religious. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp.
Gerald England, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man prefers to wear flannel. His chestnut hair is unkempt and raggedy. His fierce green eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: To reunite with his absent father; and wants to work out more often
Ideals: Athletic, Gifted, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
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