Trey Burton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in black turtlenecks beneath a tan coat with blue slacks. He is tall, broad shouldered and powerfully built. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Human culture. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He has passion for adventuring and risk; and he feels threatened by others
Flaws: Racist, Fearful. Bonds: Adventurer, Military, Job. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp.
Adelard Cornish, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a fancy brown suit. His hair is short and auburn. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Adelard studied abroad. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.
Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Disciplined, Gifted. Flaws: Insomniac. Bonds: Attractive, Adventurer, Enemies. Occupation: Soapmaker
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Manfred Snape, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is renowned for his bright green suits and hats. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His ears are large.
Personality: Calm and collected, he is a well trained Spy. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: Sabotage a competitor.
Flaws: Ugly, Fearful, Disease. Bonds: Slave, Job, Adventurer. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp. Iolite (30 gp). Golden yellow topaz (700 gp). Jade (40 gp).
Lance Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his red hair down. His eyes are likewise amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south, but his parents moved at a very young age to the west. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Adventurer, Attractive, Rich, Immigrant. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 40 pp.
Peter Badger, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear tan pants and tee shirts. He has styled his brown hair well, parting it to the left. His eyes are violet and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He became a Gardener soon after.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Impeccable, Logical. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
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