Aldous Marleigh, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a bow on his belt. He has a long golden beard with little hanging trinkets. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. Aldous was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Godfrey Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a bastard sword on his belt. He is portly but not overly obese. His hair is black, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 100 gp.
Heward Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. His head has been shaved. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.
History: From birth he was tutored by a cruel and relentless mentor. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Mentor, Nature. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (5 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Frederick Royal, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears a broad hat to hide his balding. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a son. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Shy. Bonds: Military, In love. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Silver pearl (150 gp).
Roger Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His auburn hair is kept up in a ponytail inside a top hat. He has green eyes and a white hat with a yellow feather.
Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Nature, Criminal record. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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