Manfred Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a large green jacket. He wears his hair in dreadlocks. His eyes are amber.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: Born in the north to a Assassin, Manfred learned a great deal about his father's area of expertise. In his 16th year, his parents were killed by a drow raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Assassin like his father before him.
Motivation: Revenge; and further expansion of business
Flaws: Disease, Lazy. Bonds: Job, Enemies. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Just what you see.
Hugh Camden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the east to a Armorer, Hugh learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He became a Armorer soon after.
Motivation: To be a Herbalist again.
Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Job. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 80 pp. 1 Minor magic item.
Nicholas Huxley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He tends to wear a yellow poncho over his likewise colored trousers and shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. His gray unseeing eyes seem to look past you.
Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break
Ideals: Artistic, Gifted, Persistence. Flaws: Disease. Bonds: Nature. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3 Holy water. 3 Holy water. 3 Holy water.
Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail, and sports empty pouches on his belt. He has done his best to style his white hair to look like a famous performer. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Carter business at a young age. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Carter.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 5 (-3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Solid gold idol (700 gp). 1 Darkwood Buckler.
Guy Marston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a black and white robe with the hood down. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: He was raised in a forest tribe. A freak accident while working with his Sculptor father left him crippled. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
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