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NPC Generator

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Advanced [show]


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tattered old clothes. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Geoffrey Nash, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His red hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Dilettante again; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Disease, Greedy, Secretive. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Lewis Gracey, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Morton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by teas. He has a small bristly mustache and wavy red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Human supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born blind and as such lacked many opportunities for work. He moved out south to avoid the crime he committed. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Addict, Racist, Disease. Bonds: Criminal record. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Kyle Morton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. White opal (500 gp).


Social Check DCs


Charles Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is typically in his Mercenary uniform. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: He was born in a small island village. From there he went from mercenary job to mercenary job. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and wants his loneliness to end

Bonds: Job, Slave, Has a crush, Nature, Adventurer. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Charles Oakley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)6 (-2) 13 (+1)8 (-1)
Skills Nature +0, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears many layers of old clothing at all times. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Heward Barlow, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Climber’s kit.


Social Check DCs

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