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NPC Generator

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Advanced [show]


Hubert Yardley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Mundane. Occupation: Gardener

Voice: German accent

Attributes [hide]

Hubert Yardley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Pacifist. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

Anselm Nash, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 19000 cp. Blue star sapphire (700 gp). Smoky quartz (40 gp). Deep green spinel (90 gp).


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears brown trousers with red and white striped suspenders. He wears various colorful collared shirts. With bright white hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. He moved out south to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Drogo Branson, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lance Harlow, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears baggy tan pantaloons and a green scarf. He has a very tight haircut. His amber eyes peer out from beneath his wide-brimmed tan hat.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Lance was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Disciplined, Persistence. Flaws: Impulsive. Bonds: Rich, Guardian. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Lance Harlow, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Bertram Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and carries longswords. He is bald on top and has large silver tufts of hair around his ears. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 3 years.

Motivation: Seeks redemption; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Criminal record. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Kimberley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs

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