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NPC Generator

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Advanced [show]


Nicholas Rutherford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His chestnut hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. When Nicholas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Sailor soon after.

Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to be a junk dealer again

Flaws: Shy. Bonds: Attractive, Rich, Military, Job, Family. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Nicholas Rutherford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 42 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 18 (+4)15 (+2) 16 (+3)8 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anthony Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He carries a battered bastard sword and tarnished whip as well. His golden hair is heavily combed to the left. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Guardian, Nature. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Anthony Dalton, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears a fancy yellow suit. His hair is silver and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Frederick hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of drow; and someone believes him a fraud

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies, Rich. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Gracey, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Trym Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing yellow shirts, loose pants, and blazers most of the time and is in decent physical shape. His long blonde hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Trym Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Gomory Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Gomory Westbrook, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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