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NPC Generator

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Advanced [show]


Theodoric Washington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He is an epitome of beauty. He has golden hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Wants his loneliness to end; and sabotage a competitor

Bonds: Attractive, Job, Has a crush, Adventurer, Poor. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Theodoric Washington, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly black, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Debt. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Guy Halsey, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Heward Ashton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. His hazel eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Heward was born on a far western island where he grew up under the tutelage of his father, an expert Doctor. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: He loathes his own lifestyle; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Heward Ashton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Simon Brandon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Adventurer does. He has shaved his head bald. This violet eyed easterner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Blacksmith again; and he has money and likes to spend it

Flaws: Shy, Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Simon Brandon, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 7 (-2)6 (-2)
Skills Investigation +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: Kyle was born the youngest of three triplets. Kyle was born on a far western plains where he grew up under the tutelage of his father, an expert Miller. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Persistence. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Kyle Bentham, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 80 pp.


Social Check DCs

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