Jocelyn Dudley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His long blonde hair is drawn into a two foot long braid. His eyes are hazel and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Secretive, Disease. Bonds: Nature, Family. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Arnold Badger, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is typically in his Actor uniform, and his gloved hand is found clutching a shortbow. He keeps his white hair in a flapper bob. His eyes are a pleasant hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Arnold hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Crown-heir again.
Ideals: Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Job, Enemies. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp. 4 Smokesticks.
Richard Compton, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant brown.
Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Persistence, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Giant, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 3000 cp. 1 Minor magic item.
Balimaar Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt with thin yellow vertical stripes and tan pants. His blonde hair is unkempt and raggedy. His brown eyes are slightly larger than normal.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He loathes his own lifestyle; and to protect his home
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Godfrey Dumph, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair has been sun bleached extensively. His eyes are amber and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Godfrey hails from a village terrorized by drow. A gifted student he started as a Stableman, but he got bored and became a Shepherd. He then took over the family business and is one of the better Shepherd for hire.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Optimist, Gifted. Bonds: Adventurer, Enemies, Job. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!