Trym Rayden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His red hair is heavily combed to the left. This green eyed westerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Joker. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Kody Stanley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man is renowned for his bright black suits and hats. He is bald on top and has large white tufts of hair around his ears. His fierce green eyes like to dwell on things.
Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Actor, but he got bored and became a Ploughman. He became a Ploughman soon after.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family, Job, Adventurer. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Patrick Mitchell, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man likes to wear ponchos typically of a light blue in addition to tight pants. He has a long blonde beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Patrick isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Patrick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Gifted. Bonds: Family, Nature. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
Bernard Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Performer, his father struggled to pay the bills. While studying, he fell in love. They married and had a son. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and regain custody of his son
Flaws: Shy. Bonds: Attractive, Family, Poor, In love. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp.
Gerald Brady, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Bellfounder business at a young age. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: To be a Doctor again; and balancing his hectic life and new bellfounder responsibilities is difficult
Flaws: Insane. Bonds: Immigrant, Job. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Jasper (80 gp). Chrysoberyl (150 gp). Malachite (9 gp). Moss agate (9 gp).
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