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NPC Generator

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Advanced [show]


Reynard Oakley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a fine chain shirt which he covers with black colored cloaks and clothing, marred by sweets. His golden hair is lengthy and is close to two feet long. His hazel eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: Born to a Architect, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he wants revenge against drow

Ideals: Athletic. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Oakley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Guy Van Es, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown tunic with yellow highlights, and long black pants that bunch up around his shoes, and a wedding ring on his left hand. His long chestnut hair reaches down to his waist. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Servant born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: Guy was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to be a fletcher again

Flaws: Fearful. Bonds: In love, Job, Family. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Guy Van Es, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Violet garnet (600 gp). Star rose quartz (80 gp).


Social Check DCs


Anselm Carlisle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear green pants and tee shirts. His chestnut hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his top green hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. By chance he met his brother recently and the two have been together since.

Motivation: He's in love; and regain custody of his daughter

Ideals: Justice, Gifted. Bonds: Adventurer, Family, Has a crush. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Carlisle, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adelard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear white clothing when he does not wear armor. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Athletic, Passionate. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Adelard Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Gilbert Clive, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Detective. He wears a feathered hat to cover his moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and his relatives are trying to arrange a marriage

Ideals: Gifted, Logical. Bonds: Criminal record, Family. Occupation: Detective

Voice: Stutters

Attributes [hide]

Gilbert Clive, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)7 (-2) 14 (+2)12 (+1)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3200 sp.


Social Check DCs

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