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Advanced [show]


Theobald Trollope, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear blue pants and tee shirts. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He is very quiet and rarely speaks above a whisper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Adventurer, Immigrant, Rich. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Trollope, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)8 (-1) 17 (+3)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Hematite (13 gp). Red spinel (100 gp).


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his monstrous two handed axe always slung over his shoulder. He is bald on top and has large silver tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Religious, Criminal record. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Walcott, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)6 (-2) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 sp. Jade (160 gp). Star rose quartz (50 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Roland Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His golden hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Bonds: Attractive, Enemies, Adventurer, Rich, Family. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Roland Heiser, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 13 (+1)6 (-2)
Skills Deception +0, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His silver hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Healer business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Altham, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Athletics +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bertram Stapleton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long auburn hair is drawn into a two foot long braid. He has a dull look in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and an old rival family wants him found

Flaws: Antagonistic, Disease. Bonds: Family, Adventurer. Occupation: Knight

Voice: German accent

Attributes [hide]

Bertram Stapleton, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Star ruby (500 gp).


Social Check DCs

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