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NPC Generator

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Advanced [show]


Lance Gentry, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Job, Has a crush, Adventurer, Criminal record, Immigrant. Occupation: Blacksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Gentry, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his mother was called into army service. He moved from fad to fad and when he turned 15 he discovered poetry. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and to prove his worth to the world

Ideals: Artistic. Flaws: Mundane, Impulsive, Fearful. Bonds: Military. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Ernest Marley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +0, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple +3

Possessions: 30 pp. 1 Darkwood Shield.


Social Check DCs


Gilbert Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Ploughman uniform. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Human conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion.

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Immigrant. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Gilbert Clayden, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Patrick Atherton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear blue tank tops with green pants. His whole body is exceptionally muscular. His chestnut hair is knotted and matted. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Patrick will drive conversation. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Mortician; and he is content

Ideals: Extrovert. Flaws: Addict, Mundane. Bonds: Immigrant, Has a crush. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Atherton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Adelard Halsey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries a battered kukri and tarnished sickle as well. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Performer, but he got bored and became a Shepherd. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Shepherd

Voice: Sounds elderly

Attributes [hide]

Adelard Halsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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