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Advanced [show]


Alexandre Trollope, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green cloak and cross-gartered violet stockings. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his small green hat.

Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. His psionic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Trollope, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. Golden yellow topaz (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Kimberly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his right hand. His golden hair is thinning but still full. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, In love, Mentor. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Kimberly, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 35000 sp.


Social Check DCs


Godfrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears baggy black pantaloons and a grey scarf. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants to meet his childhood hero

Flaws: Hedonist, Disease. Bonds: Adventurer, Criminal record, Enemies. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Godfrey Kelsey, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Chad Ashley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Chad hails from a village terrorized by orcs. Chad was born on a far northern island where he grew up under the tutelage of his mother, an expert Unemployed. Days after completing his studies, news broke out that his hometown was attacked by orcs. Chad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To be a Bricklayer again; and sabotage a competitor

Ideals: Optimist. Flaws: Forgetful. Bonds: Enemies, Immigrant, Job. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Chad Ashley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Buckler. 1 Buckler.


Social Check DCs


Hunter Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a slight overbite and is overall scrawny. He is bald on top and has large white tufts of hair around his ears. He has blue eyes and a black hat with a tan feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Springfield, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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