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NPC Generator

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Advanced [show]


Adam Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His hair is chestnut and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adam. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Adam Stapleton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tim Rodney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He wears a colorful flower in his blonde hair. His green eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. Tim was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Soapmaker. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Attractive. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Tim Rodney, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)17 (+3) 9 (-1)5 (-3)
Skills Athletics +3, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (700 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Disguise kit.


Social Check DCs


Rolf Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is lengthy and is close to two feet long. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Braxton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)18 (+4) 8 (-1)15 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Giant, Aquan, Infernal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Norman Morton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. He wears a Stetson hat to cover his moderate length blonde hair. His amber eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a brigands raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: A deep hatred of brigands.

Flaws: Ugly, Racist. Bonds: Enemies, Religious, Family. Occupation: Knight

Voice: Spits and sputters

Attributes [hide]

Norman Morton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Garfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a small hat to cover his moderate length black hair. He has gleaming, smiling green eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast island. He helped his mother out around the business and became quite the natural. He has achieved small success as a Brewer.

Motivation: Sabotage a competitor; and he wants to get laid

Flaws: Shy, Fearful. Bonds: Nature, Job, Has a crush. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Peter Garfield, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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