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Advanced [show]


Kyle Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His white hair is knotted and matted. His violet eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He would rather hide behind his crafts than deal with other people.

History: Kyle hails from a village terrorized by goblins. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Dudley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 6 (-2)5 (-3)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Terran, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His hair is black, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and retire the richest man in the west

Ideals: Athletic, Persistence, Justice. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Bertram Halsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He keeps his silver hair in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Rich, Attractive. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Tim Dumph, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2600 sp. 4 Holy water. 1 Everburning torch.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair is styled in orderly dreadlocks. His amber eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Bertram studied abroad. His childhood dream was to be a Detective, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Logical, Gifted, Persistence. Bonds: Job, Family. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Bertram Hadley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Wymar Webley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his halberd always slung over his shoulder. He is portly but not overly obese. His white hair is lengthy. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Antagonistic, Selfish. Bonds: Mentor, Military, Adventurer. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Wymar Webley, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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