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NPC Generator

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Advanced [show]


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is greasy and uncared for. His gray unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Butcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Disease, Addict. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Godfrey Morton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp. Amber (150 gp).


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a yellow coat over a white low-cut shirt, and a Stetson hat upon his head. His skin is also unnaturally pale. He sports a long golden beard, and similarly colored long hair. His blue eyes peer out from beneath his Stetson yellow hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Emotional, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Gerald Walpole, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp). Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and sabotage a competitor

Flaws: Cynical, Addict, Mundane. Bonds: Attractive, Job, Family. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Theodoric Hamilton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 30 pp. 1 Silk rope. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a illithids raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 6 years.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Logical. Bonds: Enemies, Poor, Job, Family. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Arnold Radcliffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 18 (+4)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Rolf Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His hair is short and chestnut. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Rolf Darby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)4 (-3) 9 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Black pearl (500 gp).


Social Check DCs

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