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Advanced [show]


Anthony Alby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He has a moderate pudge and is not very fit. His blonde hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a island tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Flaws: Antagonistic. Bonds: Nature, Family, Adventurer. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Alby, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Moreno, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Robert was born with his father's beautiful face. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Moreno, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Shane Ainsworth, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His white hair is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Criminal record. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Shane Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Nicholas Emsworth, Male Human [Permalink]

Personal [hide]

Description: This northern man wears pastel leather gloves, a pastel jacket, and tight pants. His clothes are grease stained in places. His brown hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Emsworth, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Raymond Deighton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, black shirt, and tan tie. His red hair is cut jaggedly and amateurishly. His eyes are a pleasant amber.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Racist. Bonds: Military, Nature. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Raymond Deighton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Rose (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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