Dustin Cornish, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of kukris, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His mother raised him in a mountain cabin. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved
Ideals: Fighting, Impeccable, Optimist. Bonds: Attractive, Nature. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Aldous Garrick, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey cloak and cross-gartered black stockings. His hair is golden, silky, and of moderate length. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Impeccable, Athletic. Bonds: Attractive, Nature, Family. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Aquamarine (500 gp). Eye agate (14 gp).
Percival Gracey, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is physically well-built. He wears his golden hair up in a very large beehive style do. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Fisher in town.
History: Percival was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and he wants revenge against dire rats
Flaws: Shy. Bonds: Job, Enemies. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. Banded agate (10 gp). Black star sapphire (1100 gp). 1 Minor magic item.
Patrick Kimberley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy violet pantaloons and a red scarf. He is bald on top and has large auburn tufts of hair around his ears. His gray unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a forest tribe. A freak accident while working with his Laborer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Trey Garrick, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Actor and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Insane, Selfish. Bonds: Family. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Black star sapphire (900 gp). Lapis lazuli (5 gp). 1 Masterwork Common Melee.
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