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NPC Generator

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Advanced [show]


Bernard Morton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. With a patchy chestnut beard and wild chestnut hair. His green eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Optimist, Philantrophist. Bonds: Poor, Religious, Enemies. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Bernard Morton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Elton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is typically in his Dyer uniform. His golden hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Fighting. Bonds: Job, Attractive, Criminal record. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Rolf Elton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Alexandrite (1200 gp). Rhodochrosite (8 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has black hair. He has a tattooed face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Washington, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports violet clothing, slightly heavier than average wear. His white hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is a great chef.

History: Gunter was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent father; and doesn't want to be a miller and was forced into it by his family

Ideals: Gifted, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Gunter Winchester, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 80 pp.


Social Check DCs


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his yellow robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is long and red with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he's looking for his big break

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Enemies. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Wellington, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs

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