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NPC Generator

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Advanced [show]


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man is wearing colorful clothing, dressed as a Performer. His black hair is long and unkept. He has gleaming, smiling amber eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature, Job. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Gerald Davenport, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 17 (+3)17 (+3)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kody Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His eyes are blue and catlike.

Personality: Kody wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered singing. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Artistic. Bonds: Rich, Immigrant, Nature. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Kody Wentworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 13 (+1)4 (-3)
Skills Animal Handling +3, Deception -1
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Black pearl (900 gp). Pink pearl (80 gp). Golden yellow topaz (900 gp).


Social Check DCs


Richard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy black pantaloons and a green scarf. His black hair has been sun bleached extensively. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Ploughman, Richard learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He'd like to take his coworkers down a peg; and to be a shipwright again

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Richard Van Es, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Upton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He tends to wear a large black jacket. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. This hazel eyed southerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He now owns his own business.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Bonds: Job, Nature. Occupation: Masseuse

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Upton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel costume with the symbols of death on his torso. He is muscular with a powerful set of arms. His brown hair is cut short. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted, Artistic. Bonds: Family, Poor. Occupation: Assassin

Voice: German accent

Attributes [hide]

William Bentham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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