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NPC Generator

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Advanced [show]


Ralf Kimberley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has a large tan mantle and cape that has been intricately interwoven into his black robe and is in decent physical shape. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with dancing.

History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it.

Ideals: Justice, Artistic. Bonds: Rich, Nature, Has a crush. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Ralf Kimberley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His chestnut hair is unkempt and raggedy. His violet eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Servant, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Poor. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Infernal, Giant, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Middleton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries flails. He wears a colorful flower in his auburn hair. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Patrick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Patrick Middleton, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 13000 sp. 1 Masterwork studded leather.


Social Check DCs


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His red hair is smooth and relatively long. He has amber eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Roger Garrick, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Thomas Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a green cloak and cross-gartered white stockings. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Thomas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Professionalism, Gifted. Bonds: Slave, Attractive, Military. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Beckwith, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp.


Social Check DCs

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