Miles Fulton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has a large black mantle and cape that has been intricately interwoven into his white robe. With bright chestnut hair and a scraggly beard. He wears an eyepatch.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and to end his boredom
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Criminal record, Religious. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
Adam Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of his god around his neck, and a kukri on his belt. His golden hair is smooth and relatively long. His eyes are violet and catlike.
Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Barber, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Human compassion; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Opinionated. Flaws: Racist. Bonds: Slave, Poor. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp.
Gilbert Colby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears many layers of old clothing at all times. His hair, while still mostly golden, has prominent grey streaks. This hazel eyed westerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Unemployed, but he got bored and became a Mercenary. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Gunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a fancy black suit. His golden hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Gunter was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is terrified, and will act out of fear
Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Enemies, Family, Job. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Solid gold idol (800 gp). Solid gold idol (800 gp).
William Hale, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the south. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice. Bonds: Attractive, Immigrant, Adventurer, Criminal record. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 29000 sp.
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Their contribution stands as a beacon of hope for all adventurers!