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NPC Generator

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Advanced [show]


Kyle Soames, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shield. His golden hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Kyle Soames, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Athletics +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair and beard is wavy and long. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of giants once and for all.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Athletic, Joker. Bonds: Enemies, Mentor. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Simon Atterton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out north to avoid the crime he committed. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he feels kind of lost in life

Ideals: Entrepeneur, Gifted. Flaws: Depressed, Insane. Bonds: Criminal record. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)7 (-2) 11 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Thomas Churchill, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He wears his golden hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Barkeep. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Barkeep.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Thomas Churchill, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran, Celestial, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4 Acid flasks. 2 Antitoxin. 4 Smokesticks.


Social Check DCs


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to make almost anything out of random pieces of junk.

History: Rolf hails from a village terrorized by drow. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent mother; and to reunite with his old friends

Ideals: Gifted. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Bellfounder

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Barclay, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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