Gunter Barney, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Layabout business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Theobald Paxton, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His small hat is riddled with cuts and holes. His amber eyes peer out from beneath his small blue hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.
History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.
Motivation: Money/treasure; and to unite with his sister
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Amethyst (80 gp). Deep green spinel (80 gp).
Simon Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His red hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break.
Ideals: Impeccable. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp.
Frederick Easton, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern man is typically in his Seamstress uniform. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has worked as a Seamstress like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cory Hayley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting green shirt and pants. He has moderate length blonde hair. His green eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south to a Spy, Cory learned a great deal about his mother's area of expertise. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor; and to reunite with his absent mother
Ideals: Gifted. Bonds: Job, Nature, Family. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp.
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