Percival Livingstone, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tight fitting white shirt and pants. His brown hair is smooth and relatively long. His violet unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of northern immigrants he idolized his father. Cursed with lycanthropy at a very young age, Percival has worked very hard to control his curse. He then took over the family business and is one of the better Actor for hire.
Motivation: Sabotage a competitor.
Flaws: Disease, Insane, Impulsive. Bonds: Immigrant, Job. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Nicholas Norton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. With bright auburn hair and a scraggly beard. He is baby faced.
Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.
Motivation: He's attracted to the PC; and meet up once more with his childhood friend
Ideals: Fighting, Extrovert, Logical. Bonds: Family, Adventurer, Has a crush. Occupation: Laborer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 sp.
Aldous Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His black hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 3 Tanglefoot bags. 3 Thunderstones.
Aldous Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear violet pants and tee shirts. His chestnut hair and beard is wavy and long. His eyes are gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a mountains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Stylist; and wants to raise his children well
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Family, Has a crush. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Rolf Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Rolf studied abroad. His childhood dream was to be a Navigator, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Lazy. Bonds: Job, Religious. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Silk rope. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.
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