Lewis Royal, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, green shirt, and brown tie. His tied-back hair is brown. His half smiles and green eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Attractive, Family. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp).
Hugh Kirby, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.
History: The child of a Animal Trainer, who enjoyed hunting, Hugh was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Shipwright.
Motivation: He feels threatened by others; and to be a animal trainer again
Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Nature, Job. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Old masterpiece painting (600 gp). Old masterpiece painting (600 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Altham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear tan clothing when he does not wear armor. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick father, and resented it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and regain custody of his daughter
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Family, Rich. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Violet garnet (700 gp). Bloodstone (80 gp). 1 Simple lock. 1 Good lock.
Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a pastel and grey robe with the hood down, he is not a threatening figure. His silver hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He left for the south, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Bonds: Rich, Nature, Immigrant. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Thomas Kensley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is long and unkept. His amber eyes peer out from beneath his deerstalker blue hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!