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NPC Generator

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Advanced [show]


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses like a well dressed Jeweler does. His whole body is exceptionally muscular. His hair is white and curly. His green eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his mother.

History: Hugh was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Bonds: Job, Immigrant, Criminal record, Family. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Nash, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Blankley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Disease. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Gunter Blankley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Don Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has moderate length black hair. He has violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Navigator, who enjoyed hunting, Don was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the ruined castle and found the beat up club and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Impeccable. Bonds: Adventurer, Nature. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Don Gyula, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)19 (+4) 11 (+0)14 (+2)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Undercommon, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Violet garnet (600 gp). 1 Minor magic item.


Social Check DCs


Justin Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Ugly, Racist, Lazy. Bonds: Rich. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Justin Kimberly, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)4 (-3)
Skills Deception -1, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Henry Everleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a yellow and black robe with the hood down. His hair is red and curly. He has a dull look in his gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Justice, Athletic. Bonds: Immigrant, Family. Occupation: Baker

Voice: Raspy

Attributes [hide]

Henry Everleigh, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs

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