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NPC Generator

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Advanced [show]


Roland Branson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 6 years old his parents immigrated from the south. Roland was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bricklayer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Roland Branson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a green and black handkerchief worn on his left side. His white hair is lengthy. His face is scarred and worn.

Personality: Eccentric and domineering, Robert will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to protect his home

Ideals: Extrovert, Justice, Fighting. Flaws: Ugly. Bonds: Nature, Guardian. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Robert Gracey, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man typically wears tan cloth garments or leather armor. He has a golden handlebar mustache and slicked back golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is a Lycanthrope in disguise. A freak accident while working with his Architect father left him crippled. He then took over the family business and is one of the better Mortician for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Disease. Bonds: Job, Adventurer. Occupation: Mortician

Voice: American accent

Attributes [hide]

Miles Altham, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of his god around his neck, and a club on his belt and is in decent physical shape. His black hair is greasy and uncared for. His fierce gray eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting, Artistic. Flaws: Ugly, Selfish, Antagonistic. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)6 (-2) 9 (-1)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Randal Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair, when down, is lengthy. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Soapmaker, his mother struggled to pay the bills. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker, Gifted. Bonds: Poor, Military. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Prescott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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