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NPC Generator

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Advanced [show]


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. His red hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother.

Ideals: Joker. Bonds: Immigrant, Family, Adventurer, Nature. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Gerald Nibley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Alexandre Law, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long golden beard, and similarly colored long hair. His fierce hazel eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small mountains village. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Athletic, Gifted, Impeccable. Flaws: Racist. Bonds: Nature. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Alexandre Law, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alex Badger, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, white, dusty cloak and is in decent physical shape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He desires power and/or immortality.

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Enemies, Adventurer. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Alex Badger, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)7 (-2) 13 (+1)12 (+1)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Cason, Male Human [Permalink]

Personal [hide]

Description: This eastern man is typically in his Detective uniform. His clothes are grease stained in places. His chestnut hair is still thick. His fierce amber eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy, self-centered, vain, and jealous.

History: Born to a Shepherd, his mother struggled to pay the bills. His childhood dream was to be a Shepherd, but he was a colossal failure. He has achieved small success as a Detective.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Selfish. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Cason, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Robert Barton, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. His brown hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of eastern immigrants he idolized his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Persistence. Flaws: Ugly, Fearful. Bonds: Criminal record, Immigrant. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Robert Barton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp.


Social Check DCs

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