Alex Lincoln, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He keeps his brown hair in a pixie cut. His eyes are a pleasant hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy and tries to find solutions quickly.
History: Alex was raised in a hard working conservative environment. His childhood dream was to be a Mayor, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Flaws: Ugly, Shy, Lazy. Bonds: Adventurer, Job. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Kyle Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His skin is fair and his fingers are delicate and long. His hair is chestnut and curly. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Rich, Family. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (1000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Minor magic item.
Ralf Badger, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His blonde hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.
History: Ralf was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down.
Ideals: Persistence. Flaws: Mundane, Addict. Bonds: Attractive, Immigrant. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 90 pp.
Clerebold Harlan, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a blue suit, brown shirt, and green tie. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a plains tribe. He has chosen to use the inheritance that was left to him frivolously. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Impulsive. Bonds: Slave, Nature, Rich. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Solomon Marston, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple brown robe with red stripes complete with hood. His blonde hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 31000 sp. Red garnet (120 gp). Rose (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


