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NPC Generator

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Advanced [show]


Diggory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Diggory Ramsay, Male Human Fighter 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his red hair in a flapper bob. He has green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 7 years.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Depressed. Bonds: Poor, Military, Religious. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Livingstone, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Roger Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white broad hat and white clothes. He is an epitome of beauty. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Junk Dealer like his mother before him.

Motivation: Wants to open a new tavern.

Flaws: Disease, Shy, Fearful. Bonds: Attractive, Job, Rich. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Hackney, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)10 (+0) 9 (-1)5 (-3)
Skills Acrobatics +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: Amethyst (160 gp). Deep green spinel (160 gp). Bloodstone (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Dustin Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a violet and brown handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized amber on his right hand. He has moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dustin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical, Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Sutherland, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 15 (+2)8 (-1)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Balimaar Mori, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. His divine abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 12 years.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Balimaar Mori, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Hourglass.


Social Check DCs

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