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NPC Generator

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Advanced [show]


Godfrey Digby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his black hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Religious. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Godfrey Digby, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Mortician, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Poor, Religious. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Gerald Sutherland, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 7 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 7 (-2)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Simon Branson, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy brown hair. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Simon Branson, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Odo Bentham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. His golden hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Disease. Bonds: Attractive, In love, Adventurer. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Odo Bentham, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 23000 cp. Deep green spinel (150 gp).


Social Check DCs


Chad Davenport, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Barber, who enjoyed hunting, Chad was taken on many hunting expeditions. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Tailor job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Ugly. Bonds: Job, Criminal record, Nature, Immigrant. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Chad Davenport, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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