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NPC Generator

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Advanced [show]


Patrick Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears his brown hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Marleigh, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Performance +5
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Miles Yardley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. In his 15th year, his parents were killed by a dire rats raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Bonds: Guardian, Adventurer, Mentor, Enemies. Occupation: Banker

Voice: Stutters

Attributes [hide]

Miles Yardley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Jade (50 gp). Red spinel (50 gp). Smoky quartz (80 gp).


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear yellow tank tops with white pants. His auburn hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Detective, but he got bored and became a Unemployed. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac; and to be a detective again

Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Peter Nash, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 14 (+2)9 (-1)
Skills Nature +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Robert Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, green cloak. He wears a deerstalker hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Bookbinder, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Optimist. Flaws: Insane, Racist. Bonds: Poor, Attractive. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Robert Copeland, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 16 (+3)14 (+2)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He became a Herbalist soon after.

Motivation: Further expansion of business.

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Job, In love. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Gerard Skelton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 4 (-3)15 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp. 7 Acid flasks.


Social Check DCs

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