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NPC Generator

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Advanced [show]


Adelard Elton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. He has a long silver beard with little hanging trinkets. His eyes are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adelard was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Family, Rich. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Adelard Elton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a brown vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his auburn hair well, parting it to the right. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bookbinder mother left him crippled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Gerald Vance, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Sage business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well.

Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Family, Job. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Staurheim, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. Hematite (13 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Drogo Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his brown hair down. He has a dull look in his violet eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Drogo was born the youngest of three triplets. In his 16th year, his parents were killed by a illithids raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a dyer and was forced into it by his family

Ideals: Joker, Impeccable. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Drogo Bradshaw, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Odo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his violet robe. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Guardian. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Odo Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 12 (+1)5 (-3)
Skills Persuasion -1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Star rose quartz (50 gp). Chrysoprase (50 gp).


Social Check DCs

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