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NPC Generator

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Advanced [show]


Hugh Conway, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a yellow suit. He has a small bristly mustache and wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a plains tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Flaws: Mundane, Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Conway, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Bloodstone (50 gp).


Social Check DCs


Everard Gentry, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His hair is white and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west, but his parents moved at a very young age to the north. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Opinionated. Bonds: Attractive, Rich, Immigrant. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Everard Gentry, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 cp. Jade (50 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Don Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Dyer. His black hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Don Beckwith, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3200 sp. Silver pearl (90 gp). Amethyst (90 gp).


Social Check DCs


Balimaar Adley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a faded coat and loose pants complete with broad hat. His silver hair is styled in orderly dreadlocks. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Servant like his father before him.

Motivation: Wants to open a new tavern; and to be a detective again

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Servant

Voice: French accent

Attributes [hide]

Balimaar Adley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Bertram Axton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His brown eyes dart from person to person to random spaces in the air.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable, Logical. Flaws: Disease. Bonds: Military. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Bertram Axton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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