Hubert Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish black hair is in a traditional bowl cut. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family In his 11th year, his parents were killed by a giants raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He was granted divine powers by his dying sister.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Poor, Attractive, Enemies, Criminal record. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Moss agate (16 gp). Blue sapphire (500 gp). Jade (140 gp).
Justin Royal, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is knotted and matted. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted divine powers by his dying brother.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Mentor. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Superior lock. 1 Superior lock.
Lewis Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His hair is black, silky, and of moderate length. He has amber eyes and a pastel hat with a grey feather.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He got into the Marshal business at a young age. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and further expansion of business
Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Attractive, Job. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Godfrey Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit, and carries falchions. His auburn hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Philantrophist. Flaws: Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Courier
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp).
Hubert Bentley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.
Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Light steel shield.
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