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Advanced [show]


Godfrey Churchill, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, grey, dusty cloak. His auburn hair is still thick. His eyes, though not visible through his cowl, are amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.

History: Godfrey hails from a village terrorized by goblins. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Godfrey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away; and revenge

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Enemies. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Godfrey Churchill, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2200 sp. Chrysoberyl (160 gp). 1 Hourglass. 1 Average lock.


Social Check DCs


Percival Ramsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north to a Fletcher, Percival learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Persistence. Flaws: Insane, Ugly. Bonds: Slave, Job. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Ramsey, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and to protect his home

Ideals: Fighting, Extrovert, Gifted. Bonds: Guardian, Job. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bernard Tyndall, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 8 Acid flasks. 3 Holy water.


Social Check DCs


Norman Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a brown suit, blue shirt, and white tie. His auburn hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Norman was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Ugly, Fearful, Antagonistic. Bonds: Job. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Norman Lester, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Blue quartz (4 gp). Black pearl (700 gp). Black pearl (700 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Tim Branson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Shy. Bonds: Slave, Immigrant, Family. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Tim Branson, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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