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NPC Generator

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Advanced [show]


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He keeps his brown hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Drogo hails from a village terrorized by dire rats. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and human compassion

Ideals: Philantrophist. Flaws: Fearful, Racist. Bonds: Attractive, Enemies. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Drogo Carlyle, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)8 (-1) 9 (-1)13 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His brown hair is cut short. His eyes are a pleasant amber.

Personality: Overbrimming with self-confidence, Alex isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and sabotage a competitor

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush, Job. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Alex Gracey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Brixton, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy white pantaloons and a brown scarf. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair, while still mostly silver, has prominent grey streaks. His gray unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a goblins raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. Some 9 years later his spouse died after the birth of his son. Heartbroken, Guy never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Enemies, In love. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Guy Brixton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man typically wears green cloth garments or leather armor. His clothes are grease stained in places. He keeps his white hair in a pixie cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Immigrant, Attractive. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Godfrey Mitchell, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)19 (+4) 16 (+3)16 (+3)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial, Draconic, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Kyle Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has styled his silver hair well, parting it to the left. His blue eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Bonds: Religious, Slave, Adventurer, Family. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Cumberbatch, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp. 1 Half-Plate.


Social Check DCs

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