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NPC Generator

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Advanced [show]


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a worn and beaten armor. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Ernest studied abroad. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Ernest Coombs, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Ryley, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he very much looks the part of a Cook. He wears his brown hair up. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Optimist. Flaws: Fearful, Ugly. Bonds: Job, Immigrant. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Bernard Ryley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Balimaar Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears white leather gloves, a white jacket, and tight pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Born in the west his family was never financially stable. Over the years he perfected his riding and shooting skills. He struck the Barrister job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Justice. Bonds: Job, Poor, Nature, Adventurer. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Balimaar Pinkerton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Charles Burton, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has a moderate pudge and is not very fit. His golden hair is cut short. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Passionate. Flaws: Antagonistic. Bonds: Family, Job, Religious. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Charles Burton, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills History +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


William Breeden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Mortician. His long blonde hair is drawn into a two foot long braid. He is baby faced.

Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a Mortician soon after.

Motivation: To unite with his brother; and he'd like to take his coworkers down a peg

Flaws: Insane, Secretive. Bonds: Job, Religious, Family. Occupation: Mortician

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Breeden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Tanglefoot bags.


Social Check DCs

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