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NPC Generator

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Advanced [show]


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His black hair is long and unkept. He has a dull look in his violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Wymar Tewksbury, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)10 (+0) 10 (+0)16 (+3)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp. Moonstone (50 gp). Lapis lazuli (15 gp). Rock crystal (50 gp).


Social Check DCs


John Yardley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear white clothing when he does not wear armor. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Further he is a bit of a stoner and is frequently out of it.

History: John was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He used his abilities to trick people and travel the world for free.

Motivation: He has a crush on the local Mortician; and to settle down with his crush

Ideals: Persistence. Flaws: Ugly, Insane, Addict. Bonds: Criminal record, Has a crush. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

John Yardley, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Shane Oakley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is long and golden with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Oakley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Bloodstone (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Godfrey Graham, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Disease. Bonds: Mentor, Adventurer. Occupation: Brewer

Voice: Speaks with a cold

Attributes [hide]

Godfrey Graham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)9 (-1) 10 (+0)6 (-2)
Skills Acrobatics +0, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1600 sp. Moss agate (4 gp). White pearl (90 gp). Golden pearl (90 gp). 1 Holy water.


Social Check DCs


Roland Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his brown hair in a flapper bob. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Roland Rodney, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)8 (-1) 16 (+3)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 13000 cp.


Social Check DCs

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